Going Medieval will try to push through the formula from which Minecraft and Fortnite grew, only with a medieval plot. How does the idea of a game in which you have to build your city and then defend it from opponents sound to you? Sounds like something you've played a hundred times in Stronghold, Minecraft, or in the forgotten Save the World mode of Fortnite? You’re right, but a game called Going Medieval isn’t ashamed of that already used idea. Indeed, Going Medieval in its formula combines the construction of a medieval city, caring for the population, surviving natural disasters, hunting animals and resources, and much more. It takes place in some alternative history where 95% of Europe has died of the plague, and there don’t seem to be any fantastic elements even though the music in the trailer borders on plagiarism of tunes for Game of Thrones. Despite that, the game looks interesting, especially since this is the debut title of the Foxy Voxel team. It was announced for PC and should soon be available in the early access program on Steam.
Maybe you want to read about Ghost of Tsushima will be able to be played as an old samurai movie.
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The new episode of State of Play focuses on the upcoming samurai-themed PS4 hit - Ghost of Tsushima, and shows us the 18-minute gameplay of that game. Last night’s presentation of Ghost of Tsushima was divided into four segments. In the first, we found out that the wind will help us when exploring the environment. Namely, at any time, the player can summon a wind that directs him in the direction of blowing towards a point specified on the map. On which there will be traditional questionnaires. The game will feature two approaches to confronting enemies. The samurai method involves performing attacks in a specific period, counterattacks, and repelling arrows with a sword. If the player wants an adventure of hiding and lurking from an ambush, a less common approach is silent killing, which can be used for smoke bombs and driving fear into the bones of the enemy. Finally, we are shown a system for modifying the appearance of the character itself. Conveniently, we will collect flowers of different colors for different colors of clothes. The appearance of the character will not only be aesthetic values, but each piece of equipment will have its characteristics for combat. The game will have a photo mode from the start, but the more interesting part of the stylized presentation is the black and white, grainy filter that can be applied to the image to make the game look like old samurai movies. Also, it will be possible to play Tsushima in Japanese as well. We are still waiting for the Croatian translation and that's it!
Maybe you want to read about RIDE 4 has been announced, bringing endurance races.
The fourth part of the RIDE series is coming on October 8 this year for PC, PS4, and XBO, and among other things brings a new Endurance mode and dedicated servers in multiplayer.
Maybe you want to read about Assassin’s Creed Valhalla assassinations will be accurate and deadly.
The killings in Assassin’s Creed Valhalla will be able to be precise executions as in previous games in the series, and the mechanics of merging with the crowd are back. Assassin’s Creed games have mostly focused on hiding and carrying out ambushes from ambushes. That changed somewhat with Assassin’s Creed Origins, a game that immediately threw the player into direct combat in the first scene, and the hidden blade didn’t always mean instant death for the opponent. After that, the AC Odyssey didn’t even have that traditional Assassin’s weapon. For all those who have complained about how shameful it is and that the series is not going in the right direction, one positive news arrives. Namely, the creative director of Assassin’s Creed Valhalla in an interview for Kotaka hinted that the return of the hidden blade will not be just a cheap trick. “Eivor gets the hidden blade very early in the game. But he is not a trained assassin but a Viking who gets that weapon and must learn to use it quickly. Eivor will learn a technique very early on that, with the right timing, can instantly kill any opponent. ” - said Ashraf Ismail. So it seems that for the hidden blade there will be no math with numbers but the same will be the ultimate weapon while the player uses it hidden from the opponent. And as for that hiding, the so-called social stealth, that is, the possibility of fitting into a mob to cover the trail of enemies. This system will not work in the same way as in the previous sequels, but the return itself should bring Assassin’s Creed Valhalla closer to the traditional characteristics of the series.
Maybe you want to read about Arnold Schwarzenegger arrives at Predator: Hunting Grounds to save the game.
What happened was pretty likely - Arnold Schwarzenegger returns to the predator, but not in a new film, but in that game. Legendary Arnold Schwarzenegger recently revealed he was recording a voice for one Predator game and everyone immediately thought it was a recent fiasco called Predator: Hunting Grounds. But the game came out without Arnold's character shouting, "GET TO THE CHOPPA!" Half a month after the release of Hunting Grounds, a game that still haunts our reviewer Hrvoje through nightmares, it has been announced that Arnold is indeed arriving in this asymmetrical multiplayer title, from the 26th of this month. And it will be partly free and partly paid. Namely, all players will receive a series of Arnold's shouts and "one-liners" that he recorded this year through the update. But to play with his character, you will need to buy a DLC package in which in addition to Arnold (or Dutch, as he is called in the movie) you get a QR5 Hammerhead rifle and a Dutch knife. But you’re only paying for Arnold’s pretty face, as the aforementioned rifle and knife will be free to all users during the sixth month.
Maybe you want to read about Huge pigs are now legitimate public transportation in Red Dead Redemption 2.
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Gaming and GamesArchives
May 2020
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